BAY AREA MULTIMEDIA FORUM (BAMMF)

Location: Computer History Musuem, 1401 N Shoreline Blvd, Mountain View, CA 94043

Time: Oct 26, 2017 Thursday, 5:00pm - 7:00pm              


Special Event: ACM Multimedia Interative Art

 The ACM Multimedia 2017 conference is taking place October 23-27 at the Computer History Museum in Mountain View, California.  Artists involved with the interactive arts program of the conference will be showing their creative works at a special session open to the public without charge, on Thursday October 26, 5-7pm.  Note that the showing will be upstairs, and this event does not include free access to the museum.


PPROBABLY/POSSIBLY? – An Immersive Interactive Visual/Sonic Quantum Composition and Synthesizer
Joann Kuchera-Morin, Lance Putnam, Peliti Luca, Allosphere Design Team - Dennis Adderton And Andres Cabrera Adderton And Cabrera and Allosphere Graduate Student Researchers Kim Rincon Tilbian Wolfe Wood Youn

Abstract:

This research project is based on 32 years of Kuchera-Morin’s research and practice in spatio-temporal music composition and media arts. The project is an immersive interactive visual, sonic computational instrument presented as an installation, which includes the development of an open-source computational language, and Kuchera-Morin’s immersive interactive visual/sonic composition PROBABLY/POSSIBLY? Using the mathematics of quantum mechanics, the immersive instrument and computational language facilitates the creation of new, unique visual/sonic art forms. This project allows the artist to drive scientific and technological research for creative expression. This same technology is giving physicists insight into higher dimensional representation. The immersive visual/sonic instrument and language is based on the time dependent Schroedinger equation splitting a hydrogen-like atom’s electron in superposition in various orbitals. The immersive media composition, PROBABLY/POSSIBLY? can be interactively performed using our multimodal computational platform and open source language. The instrument/installation can also be used to compose and perform a number of art works based on the time-dependent Schroedinger equation.


Data Mapping of 2016 U.S. Presidential Election Twitter Activity, Phase III
Jiayi Young, Weidong Yang, Shih-Wen Young, Qilian Yu, Bartek Kłusek

Abstract:

This project, with its multiple phases, transforms the 2016 United States Presidential Election Twitter data into a large-scale installation to probe the question of how social media assumes form and dominates the shaping of the future of a nation. The installation recounts Twitter activities of tweets, retweets, and replies using hashtags in support of Donald Trump’s presidential candidacy from February 2016 through the election date of November 8, 2016. By articulating major Twitter influencers in this period, uncovering propagation patterns in the data, and differentiating human tweets from AI tweets, the installation exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice. The installation allows the examination of the machine world infiltration that shifted the generative entropic propagation of social media influence on this U.S. election, and provides a physical space for contemplating the significant challenges social media post in our understanding of the social fabric and the radical transformation of the ways in which we now relate to each other.


Touch Me Here
Sahar Sajadieh


Abstract:


“Touch Me Here” is a participatory performance/installation artwork, which invites the participant to virtually touch and paint (using our custom-built augmented reality painting application) on the body of a female artist in the same closed intimate space. This interactive digital artwork explores and challenges the ethics of live-interaction, while simultaneously blurring the line between private and public. The dialectic between micro and macro gesture, motions and emotions, and the separation of sensation are the main themes of this work. “Touch Me Here” is a digital reenactment of Valerie Export’s “Tap and Touch Cinema (1968)


Filters
Brianna Ondris


Abstract:

Interactive installation exploring the moment where people through sight, touch, and sound can identify and build a relationship with the almost indescribable processes of “machine.” Within the execution of the physicality of code or the phantom-objectivity of that code is where one can find connection to the cycle; finding exactly where the technological identity is located.


Split Consideration for Foreground and Background Painting Using Artificial Neural Networks
Megan Hardy and Sumanto Pal


Abstract:


Recent Deep Neural Networks (DNN) are able to successfully extract global artstylefromapaintingandapplyittoaseparatecontentimage. However,the foreground and background of a painting or image typically have distinctively different styles i.e. textures and color compositions. In this paper a method is proposed to consider the background and foreground styles separately when painting using artificial neural networks.


À Quatre Mains
Yagiz Mungan

Abstract:

One of the fundamental taboos of the modern virtual reality (VR) is invading or occupying another person’s personal virtual space. À Quatre Mains aims to tackle this user experience puzzle by giving a purpose to the shared space. Inspired by the connection of musicians playing together in a small area, À Quatre Mains takes the idea of four-hand piano playing to another level and proposes and immersive instrument played by multiple users in the same shared space. In VR, the musicians are presented with a half dome, where the structure is made up of multiple hexagonal sections. Each hexagonal is a synthesizer, featuring multiple modes. Using the tracked hand controls available to current high-end consumer VR systems, the synthesizers can be triggered by any participant. This creates a dynamic that is not ideal due to lack of traditional connections such as vision or speech. However, this encourages the performers to explore other ways of connecting through sound, space and the magic that is VR.


Las Barricadas Misteriosas
Edouard Beau

Abstract:


unavailable